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monkey.pov
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1995-11-25
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// Persistence Of Vision raytracer version 2.0 sample file.
// By Alexander Enzmann
/* sample quartic scene file written by Alexander Enzmann */
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare Basic_Saddle =
quartic {
< 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, -1.0, 0.0 >
}
#declare Unit_Cube =
box {
<-1, -1, -1>, <1, 1, 1>
texture { pigment { Clear } }
}
/* Monkey Saddle */
intersection {
object {
Basic_Saddle
texture {
pigment { Red }
finish {
specular 1.0
roughness 0.05
ambient 0.2
diffuse 0.8
}
}
}
object { Unit_Cube scale 2 }
bounded_by { box { <-2.5, -2.5, -2.5>, <2.5, 2.5, 2.5> } }
rotate 20*y
rotate -30*x
}
camera {
location <0.0, 0.0, -10.0>
right <4/3, 0.0, 0.0>
up <0.0, 1.0, 0.0>
direction <0.0, 0.0, 1.0>
}
light_source { <200, 30, -300> colour White }